Montag, 19. Januar 2015

Gunners (NPC)

Source: Wizkids

The common gunners are accountable for the ship's guns and ammunition. This includes sifting the gunpowder, to keep it dry and prevent it from separating; making certain that the cannon balls are free of rust, and that all weapons are in good repair. A knowledgeable gunner is essential to the crew's safety and effective use of the ship’s cannons and, most importantly, can anticipate the wishes of his commanders.




Gunners CR 1/2
Male Human Expert 1/Fighter 1
CN Medium humanoid (human)
Init +2; Senses Perception +4

Defense
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 15 (1d10+1d8)
Fort +2, Ref +2, Will +1
Offense
Speed 30 ft.
Melee cutlass +1 (1d6/18-20)
Statistics
Str 10, Dex 15, Con 11, Int 12, Wis 9, Cha 8
Base Atk +1; CMB +1; CMD 13
Feats Exotic Weapon Proficiency (ballista, heavy or other applicable siege weapon), Siege Commander, Weapon Finesse
Skills Acrobatics +7, Climb +4, Craft (siege engines) +5, Disable Device +6, Knowledge (engineering) +6, Perception +4, Profession (siege engineer) +4, Swim +5
Languages Common, Polyglot
Other Gear leather armor, cutlass
Special Abilities
Siege Commander Grant weapon crew +4 on assemble or move chec

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